понедельник, 3 июня 2013 г.

Why People Rage Quit Games

Why People Rage Quit Games

Last night, after a grueling episode of Game of Thrones, a good number of people swore they would never watch the show again. Take a look at the retweets on this Twitter account, which chronicles the extreme reaction to the Rains of Castamere episode, to see what I mean. (Don't visit the link if you're trying to avoid spoilers!) You might say they "rage quit" Game of Thrones.


While not unique to multiplayer games—there's the Game of Thrones example, and I've definitely rage quit single-player games—chances are that if you play online games, you're well-acquainted with rage-quitters. These are the people who end up leaving a match mid-progress instead of waiting for the game to end. Maybe they were losing. Maybe the match was annoying because they kept teleporting everywhere—bad connection. Maybe they're a bad sport. Maybe the same person kept killing them again and again just 30 seconds after they'd spawn.


The reason doesn't matter so much as the act of leaving in frustration does. Hence, you know, the rage part of rage quitting. But it's not always as simple as being pushed to the brink of your tolerance. While quitting mid-match can be seen as 'rage-quitting,' there are a lot of different scenarios that will illicit a similar response.


It sounds silly—and it is—but it's still a huge part of multiplayer games. People rage quit all the time, to the point that some games have measures or achievements associated with the practice. Some games might give you a penalty of some sort: if you leave a match early, you don't get any experience in your next game. That's a common measure. Sometimes, games like to have more fun with the practice—Team Fortress 2's "BarbeQueQ" achievement comes to mind, which Pyros can get if the player they "dominate" leaves the server.


On the whole, rage-quitting is seen as an act of bad sportsmanship, although troll-culture makes it so that a rage quit isn't necessarily an undesired outcome. Sure, it sucks if you have someone on your team leave a game before it ends—but on the flipside, it can also feel gratifying to think you are the specific reason someone feels angry. The fact there's an entire culture around this should not be understated: there are forums, websites and more dedicated to presenting people with irritating material, posing that if you let it affect you, you've lost.


Only the stoic can win—or, put another way, you rage you lose! Of course there's such a big problem with bullying online when that's the case. Hazing breeds hazing, and only those able to keep it together even when under immense, possibly unfair pressure, are worthy of respect.


Seen in that light, there's always a bigger 'game' going on when you play against someone. You can lose the video game, but you can still win the more important 'game.' You can still be the better man and leave with your head held high, so to speak—or at least you can make it look that way.




You can lose the video game, but you can still win the more important 'game.'




Appearances and dignity are a huge part of rage quitting, after all—and so the feeling of frustration is not the whole picture here. Remember, we've got stats and leaderboards to consider as well. A match that doesn't go in your favor is not a thing you can hide when most games keep track of information like win/loss ratio or kill/death ratio. As a result, many people are willing to take a loss by disconnecting from a game if it means they can keep their precious statistics intact. They might not necessarily be raging because they're losing: they might simply leave because it's a way to save face.


It's just as (arguably) scummy of a reason, but there's technically no "rage" happening in that rage quit. Which is to say, the reasons that someone leaves a match might be more complex than losing a game, or even just because "they mad." A recent look into the practice in DOTA 2 by Valve reveals the following:



The outcome of matches doesn’t correlate at all to the likelihood of quitting. Losing a bunch of Dota 2 games doesn’t seem to cause people to quit.



Instead, one of the primary reasons why people left matches was because of unpleasant communication between players. The things that make people rage quit, then, may not be related to the immediate game at all.


This makes me curious about other people's rage-quitting habits—because let's be real, many of us have probably left a match before it was over. I've definitely left a match before I got too pissed off to be able to have any fun or contribute meaningfully to the team's effort. In the case where my repeated death can have consequences for the entire team, leaving seems like an imperative. I don't want to be fodder for someone to repeatedly get a kill streak, or make it so that the team's life pool becomes endangered because I can't keep my shit together. In that case, leaving might even be a boon for the team.


That's a whole lot of justification for a kind of shitty act, but hey, these things happen. I find that more often than not, I see rage-quitting as an opportunity to prove myself—situations where my team wins despite being a man down feel that much more rewarding. I'll stay in these matches just to prove a point.


But that's enough about me. I'm curious about you guys. Do you have hard rules about when you can leave a game? Do you care about how it might affect others at all, or do you put your own enjoyment of the game before sportsmanship? And if you don't really play online games, have you ever found yourself rage-quitting media—like Game of Thrones? What does it take to push you to the brink such that you give something up, be that a match or a show?


The Multiplayer is a weekly column that looks at how people crash into each other while playing games. It runs every Monday at 6PM ET.


Image credit: Shutterstock.




Kotaku

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воскресенье, 2 июня 2013 г.

PC Games: GTA San Andreas Cheats Part 1 Weapons, Health , Armor & Money






This is the first part of my GTA San Andreas Cheat Codes: Weapons, Health , Armor & Money.

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The Week in Games: It's Clobberin' Time

The Week in Games: It's Clobberin' Time

Gazillion's Diablo-esque Marvel Heroes MMO highlights this week's typically quiet run-up to E3, accompanied by the all-new, dystopian Remember Me on consoles and PC, and a retail edition of Minecraft for the Xbox 360.


Tuesday


• Remember Me (360, PS3, PC)


• The Elder Scrolls V: Skyrim Legendary Edition (360, PS3, PC)


• Crysis 3: The Lost Island (360, PS3, PC)


• Minecraft (360)


• Marvel Heroes (PC)


• Class of Heroes II (PSN)


• Limbo (PSN)


Wednesday


• Rescue Team 3 (Mac)


Friday


• 7 Grand Steps (PC, Mac)




Follow Dealzon on Twitter.




Kotaku

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пятница, 31 мая 2013 г.

The Game Boy Color Zeldas Are Still Two Of The Best Games Around

The Game Boy Color Zeldas Are Still Two Of The Best Games Around


It's always fascinating, as a video game fan in 2013, to pick up old games and see how well they've aged.


Sometimes you're disappointed. You discover all the warts and blemishes that somehow looked oh-so-lovely a decade ago. You find that Xenogears, which you consider a masterpiece, has text so slow you'll start thinking about how short life really is. You realize that buying one item at a time in the original Final Fantasy is just as tedious as it sounds. You start to really appreciate just how much user interfaces have improved over the past few years.


But sometimes, as I discovered last night while revisiting Zelda: Oracle of Seasons, you'll go back to a game and find it's just as stellar as your memory says it is.


Some background. Zelda: Oracle of Seasons is one of two Zelda games designed for the Game Boy Color. The second is Zelda: Oracle of Ages, and although their names share a bunch of words they're actually totally different games. Both are top-down 2D Zeldas in which you get a sword and a shield and bombs and a boomerang and you do all of the things you'd do in any Zelda: explore, slash, solve puzzles, rinse, and repeat. Each game has its own set of unique items, too, and its own gimmick: in Seasons you are given a rod that controls the seasons; in Ages you wield a harp that lets you travel through time.


The Game Boy Color Zeldas Are Still Two Of The Best Games Around


Both Oracle games were released for the Game Boy Color in 2001, and again on the 3DS eShop yesterday. (For the special discounted price of $ 4.99 each, on sale until June 20 when they revert back to... $ 5.99 each. Thanks a lot, Nintendo.) I played them both for the first time when they came out back then, and then again yesterday.


You can play the two games in any order. When you beat one, you get a password that you can use to switch things up a bit in the second. When you finish both, you get to fight the real final boss. This time I went with Seasons first, because in 2001 I started with Ages, and I thought I'd switch it up a bit.


Three dungeons in, I'm sold. The top-down world feels vaguely familiar yet constantly surprising. It's fun to hack away at tiny, washed-out versions of classic Zelda enemies like moblins and Like-Likes. It's even more fun to enter a brand new dungeon and slowly piece together its secrets, letting everything click together one puzzle at a time.


But the best thing about both Oracle games, which were developed by Flagship, a former Capcom subsidiary that also made the excellent Zelda: Minish Cap for Game Boy Advance, is that they're just straight-up full of stuff. Walking around the world map for even thirty seconds will inevitably lead you to a kangaroo who lost his boxing gloves, or a palace full of nasty Moblins, or a random encounter with a ditzy witch. Everything is very dense.


Compare this to, say, the seemingly-endless oceans of Zelda: Wind Waker, or the vast skies of Skyward Sword, in which navigation feels like an uphill battle and sidequests often make you wonder whether they're worth the time you'll have to spend traveling. In the Oracle games, traveling is a pleasure on its own.


Not to say that either Wind Waker or Skyward Sword are bad games: each is excellent for different reasons. But the Oracle games deserve just as much praise.


I'll have more to say about both games—which most definitely count as Japanese role-playing games, since they are action-RPGs made in Japan—as I spend more time with them. But for today, if you are wondering whether you should get them on your 3DS, I am pleased to announce that yes, Zelda: Oracle of Seasons and Zelda: Oracle of Ages get the official Random Encounters Recommendation. They've aged quite well. Go check them out.


Random Encounters is a weekly column dedicated to all things JRPG. It runs every Friday at 3pm ET. You can reach the author at jason@kotaku.com or follow him on Twitter at @jasonschreier.




Kotaku

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четверг, 30 мая 2013 г.

Sony Won't Answer These Questions About PS4 DRM and Used Games... Yet

Sony Won't Answer These Questions About PS4 DRM and Used Games... Yet


Used games. Love'em or hate'em, you've probably got some opinion on the furor surrounding how we'll buy, sell, and borrow video games in the future.


Microsoft has already revealed plans to restrict used games in some way for Xbox One, and Sony has been murky about how the PS4 will handle them. Tons and tons of gamers are still campaigning for pro-consumer policies on the PS4, and at least a few Sony execs are paying attention. But the company has yet to say anything official.


So being the relentlessly-pestering reporters we are, we've reached out to Sony several times over the past few days with questions about their policies. Here's what we asked:



1) Sony has previously said that the PS4 does not require an online connection. To be clear, is this true perpetually, or will the console need to occasionally connect online? If so, how often?


2) Will games need to be registered online in order to use them the first time out?


3) Will the PS4 games be able to be bought and sold used? Or will there be an online activation fee that essentially causes a used game to cost as much as a new game, thereby eliminating the relevance of used games?



Last night, a Sony representative finally got back to us. His response:



I looked into this, and at this point we’re not providing any additional clarification beyond what we stated around the PS4 announcement. If anything changes, I’ll be sure to keep you posted.


We're expecting to hear more at E3 in a week and a half—and of course we'll be pressing both Microsoft and Sony for more details at every opportunity. Hopefully they've got straight answers by then.



Kotaku

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среда, 29 мая 2013 г.

These are the 89 Best Buys Where You Can Play Nintendo's E3 Games

These are the 89 Best Buys Where You Can Play Nintendo's E3 Games

Nintendo just released the list of more than 75 U.S. cities where Best Buy stores will be holding public, playable demonstrations of games the company will be showing off at E3. The demos will take place during four-hour blocks on two different days during the week of E3.


The list of games to be shown was not provided in the release, nor were the locations of the 21 Best Buy stores in Canada also participating in the showcase. Nintendo directed people to this URL for more information as E3 gets closer.


The games will be playable from 4 to 8 p.m. local time on Wednesday, June 12, and from 1 to 5 p.m. local time on Saturday, June 15, at these stores:


Alabama


Birmingham, Huntsville


Arkansas


Fort Smith, North Little Rock


Arizona


Phoenix


California


Culver City, Elk Grove, Emeryville, San Jose, Tracy, Visalia


Colorado


Denver


Connecticut


Manchester


Delaware


Wilmington


Florida


Brandon, Fort Myers, Gainesville, Kissimmee, Miami, Pensacola


Georgia


Augusta, Duluth, Savannah, Smyrna


Iowa


Cedar Rapids, West Des Moines


Illinois


Bloomington, Schaumburg


Indiana


Greenwood


Kansas


Overland Park, Wichita


Kentucky


Florence, Lexington, Louisville


Louisiana


Harvey


Massachusetts


Cambridge, Dedham, Worcester


Maryland


Frederick, Glen Burnie, Wheaton


Michigan


Ann Arbor, Flint, Grand Rapids, Rochester Hills


Minnesota


Eden Prairie


Missouri


St. Louis


North Carolina


Cary, Fayetteville, Pineville, Winston-Salem


New Jersey


Iselin, West Paterson, Woodbury


New York


Albany, Amherst, Long Island City, Syracuse, Valley Stream, West Nyack


Ohio


Fairborn, North Olmsted, Reynoldsburg, Toledo


Oklahoma


Oklahoma City


Oregon


Portland


Pennsylvania


Erie, King of Prussia, Pittsburgh, Reading, Whitehall


South Carolina


Greenville, North Charleston


Tennessee


Brentwood, Knoxville, Memphis


Texas


Arlington, Austin, Houston, McAllen, The Woodlands, Tyler


Utah


Sandy


Virginia


Charlottesville, Glen Allen, Virginia Beach


Vermont


Williston


Washington


Lynnwood


Wisconsin


Greenfield


To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.




Kotaku

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Adventure Games Are Much Better in Stop-Motion

Adventure Games Are Much Better in Stop-Motion

Remember The Neverhood? The all-clay adventure game from 1996? Doug TenNapel, its creator, is joining forces with Pencil Test Studios to bring you Armikrog, a spiritual sequel starring a crash-landed alien and his talking dog. They're raising $ 900,000 through Kickstarter. Good luck to them!





Kotaku

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вторник, 28 мая 2013 г.

These Games Let You Play As Aliens

These Games Let You Play As Aliens


Alien lifeforms aren't always just non-player characters, enemies or simple decorations. From time to time some games let us slip on creepy, gooey and downright ugly alien suits to play as cool aliens and extraterrestrial races.


These alien simulators can usually be put into two categories. It's always under the context of either a serious, fearsome, advanced galactic civilization (of which you are often a member of), or a completely stupid one who crash-landed on Earth by accident.


Let's take a look at the games that let us play with these characters.




Alien vs. Predator (arcade)

These Games Let You Play As Aliens

These Games Let You Play As Aliens


Let's forget Aliens: Colonial Marines for a second, and think back to one of the best games with aliens and predators where you can pick predators as playable characters. It's the arcade beat 'em up from Capcom: Alien vs. Predator circa 1994.


ToeJam & Earl series

These Games Let You Play As Aliens


Released in 1991 for the Sega Genesis, Funkotron resident alien rapper crash-lands on Earth, and we have to collect missing spaceship parts in order to leave the planet.


Xenophage: Alien Bloodsport

These Games Let You Play As Aliens


This one's one of those rare PC fighters from the 90s with an alien theme. The playable characters include reptilians and all kinds of weird anthropomorphic shapes and blobs.


Destroy All Humans!

These Games Let You Play As Aliens


Made as a parody of the UFO frenzy of the 50s, we have to harvest brain stem cells from mankind with Crypto, a warrior of the Furon empire.


StarCraft II: Heart of the Swarm

These Games Let You Play As Aliens


After the terran campaign we are finally able to crush everything in Heart of the Swarm with the zerg with Kerrigan and maybe infested terrans as the only beings that resemble humans.


Alien Hominid

These Games Let You Play As Aliens


Originally an indie flash game, Alien Hominid is a side-scrolling shooter that probably has the nuttiest alien protagonist on this list.


The Feeble Files

These Games Let You Play As Aliens


The Feeble Files is from 1997—an era when 2D adventure games still counted as a booming genre—and featured a scientist alien called Feeble as the main character.


Stupid Invaders

These Games Let You Play As Aliens


The animation series Space Goofs featured five completely nutty aliens who crash-landed on Earth and have to try to get home. Interestingly enough the 2001 adventure game based on the series is quite a long and decent one.


Alien Soldier

These Games Let You Play As Aliens


That is some awesome armor and character design! Alien Soldier is a pretty insane run and gun game—with 31 boss battles—from Treasure, released for the Sega Genesis.


Oddworld series

These Games Let You Play As Aliens


The Oddworld games let us control characters from various races like the mudokon Abe—who's definitely the most adorable alien video game character—as well as the gabbit in Munch's Odyssee and a creature from the steef race in Stranger's Wrath.


Ascendancy

These Games Let You Play As Aliens


The 1995 turn-based strategy game Ascendancy had a whopping number (21) of super-weird and unique playable extraterrestrial races. Ever wanted to conquer the galaxy with a race of flowing fibers? Yay! You can do it in Ascendancy!


Master of Orion series

These Games Let You Play As Aliens


The godfather of turn-based strategy games, first released in 1993. The first game introduced 10 playable races—all with their own advantages and disadvantages—including humans that later expanded in the following two sequels.




Storm the comments with visuals if you played any great games that have alien playable characters!


sources: vgjunk, HardcoreGaming101, Alien Hominid, sc2gifs, aliens wiki


To contact the author of this post, write to gergovas@kotaku.com




Kotaku

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He Wants To Share The Untold Stories Behind Japanese Video Games

He Wants To Share The Untold Stories Behind Japanese Video Games


Once in a while, a Kickstarter project comes along that makes you want to drop everything and yell about it to anyone who might listen. This is one of those Kickstarters.


John Szczepaniak, best known for his work profiling Japanese games and game developers at websites like Hardcore Gaming 101, is trying to raise £50,000 to write a book about Japanese game development stories we've never heard before. His goal: fly to Japan, hire an interpreter, and spend two or three months talking to just about every game developer he can. Then he'll transcribe, put it all together, and publish it next year.


"I would treat this book as my full time job from July, all the way to April 2014," Szczepaniak told me in an e-mail today. "It's mainly a book of interviews, so the heavy lifting will be done in Japan. Writing the questions, conducting the interviews, and then transcribing during the down time."


Check out the Kickstarter page for a sprinkling of some of the people he plans to interview. They've worked on an impressive list of games, from the well-known (Resident Evil) to the obscure (Dezaemon). And Szczepaniak says since launching the campaign yesterday, he's heard from even more interested parties.


"Everything with this book I've planned for assumes the absolute worst case scenario," he said. "A super strong Yen, certain interpreters being unavailable, designers who I can't get in touch with, and a large volume of work handled entirely by myself. I can manage this with the current budget goal and time frame. If even a few things turn out better than I've planned for, and I get even a little assistance from friends, then this book will be even better than I imagined."


Sounds fascinating, don't you think? There must be so many fascinating stories and tidbits surrounding Japanese games that have never made it to North America. Even today, we're still discovering secrets in the games we've played for decades.


"It's like my friend Jeremy Blaustein says," Szczepaniak told me, "there's an entire lost generation of game developers who have never had the opportunity to talk about their games, despite the fact that we, in the rest of the world, have played and loved them for years."




Kotaku

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