воскресенье, 5 января 2014 г.

Harry Potter Kinect demo review






Harry Potter Kinect Demo review Sensession: DJ's/Videoreviewers de videojuegos Sensession: partner de Youtube, Machinima, DailyMotion y AVerMedia Capturas re...
Video Rating: 4 / 5








Así es Harry Potter para Kinect
Así es Harry Potter para Kinect Noticias gamer.
Video Rating: 2 / 5

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LPtG HD - HARRY POTTER Y LAS RELIQUIAS DE LA MUERTE para Wii -Gameplay review-






LPtG comenta el videojuegos HARRY POTTER Y LAS RELIQUIAS DE LA MUERTE, lanzado a principio de 2010 para Nintendo Wii coincidiendo con el estreno cinematográf...
Video Rating: 3 / 5

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Harry Potter Kinect Review HD






Harry Potter Kinect Review HD Video-review de esta interesante propuesta para Kinect. Sensession: DJ's/Videoreviewers de videojuegos Sensession: partner de Y...
Video Rating: 5 / 5

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CGR Undertow - HARRY POTTER AND THE HALF-BLOOD PRINCE for Nintendo Wii Video Game Review






Classic Game Room presents a CGR Undertow video game review of Harry Potter and the Half-Blood Prince for the Nintendo Wii by Electronic Arts. Control the wo...
Video Rating: 4 / 5

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Review of Metal Gear Solid HD Collection for Xbox and PS3 by Protomario






Another great game to pick up Metal Gear Solid HD Collection is remastered port of Metal Gear Solid 2: Substance, Metal Gear Solid 3: Subsistence and Metal G...
Video Rating: 4 / 5








Metal Gear Solid HD Collection Launch Trailer [HD] Developer: Konami Release: 11/8/2011 Genre: Action Platform: PS3/X360 Publisher: Konami METAL GEAR SOLID H...

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Hitman HD Trilogy review






Hitman HD Trilogy review
http://cramgaming.com - Rob Cram takes a look at the three games on offer in this mission filled package.
Video Rating: 4 / 5








Hitman Ultimate Complete Collection 2000-2012 Video Game Unboxing-Overview HD 720P Hitman:Codename 47 Hitman 2:Silent Assassin Hitman:Contracts Hitman:Blood ...
Video Rating: 5 / 5

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понедельник, 3 июня 2013 г.

Gunpoint: The Kotaku Review

Gunpoint: The Kotaku Review

Good things often come in small packages. Gunpoint is just such a good thing, in just such a small package. Like the diminutive buildings you'll spend the game circumnavigating and infiltrating, Gunpoint itself is an intricate array of interlocking circuits and gears, finely tuned and waiting for you to bend it to your will.


You play as Richard Conway, a trenchcoated spy-for-hire who, after a job gone wrong, finds himself caught up in a paranoid, 70s-style corporate espionage plot. You'll guide him on infiltration missions as he sneaks into apartment buildings, high-security compounds, office complexes and weapons-manufacturing labs, all in a fairly laid-back pursuit of the truth.


Gunpoint may be a stealth game, but Conway isn't some Sam Fisher-wannabe, crouching in the shadows and garroting unsuspecting guards. His methods are a bit flashier, and a hell of a lot of fun. He owns a pair of super-powered trousers that allow him to launch himself hundreds of feet into the air and land without harm. Players line up his leap by holding down the left mouse button, sort of like taking aim in Tanks or Worms. Release, and sproiiing!


Every wee building Conway infiltrates is staffed with wee guards who are no less sharp-eyed and deadly for being so wee. If you stray into a guard's field of vision, you'll be shot in an instant. This occurs with shocking immediacy and very little fanfare. It therefore becomes very important to negotiate your way around the guards to whatever corner computer or hidden prototype you're trying to hack or steal.


To do that, you'll have to re-wire the building's security devices and appliances, which is where Gunpoint finds sets itself apart from other stealth games. Through a wonderfully simple interface, players can flip over to a hacking overlay called the "crosslink," which lets them access the wiring of the building and manipulate it.



It's easier to watch it in action (as in that trailer above) than to explain, but I'll give it a shot: There's a guard on the floor above you, pacing left and right. You're standing next to a lightswitch. By entering the overlay view, you see a wire going from your lightswitch to the light above your head (naturally.) However, flicking over to crosslink mode, you can rewire your lightswitch to open a door on the level above you. If you time it right, you can cause it to open onto the guard, knocking him out. Or you can rewire the lightswitch to send a charge to a power outlet, electrocuting him as he walks by. Or have it open a trapdoor, dropping him to his death. Or you can turn off the lights and sneak up behind him, taking him down with a well-timed jump. Or, or, or.


The game, then, is made up of a collection or reprogrammable binary equations. Except for the guards, every object in the world has two states: on/off, open/closed, activated/not activated. By layering so many fundamentally simple variables on top of one another, Gunpoint manages to be complex without feeling overwhelming.


The guards are the game's x-factor, and they're what sets Gunpoint apart from the superficially similar (though differently enjoyable) iOS game Beat Sneak Bandit. Guards behave according to simple but realistic AI programming, meaning that half the time, you'll have to progress through a level by manipulating them like you'd manipulate a keypad or a door. If you turn off the lights in one room, you'll learn that the guard in the room will immediately go and flick the lightswitch. So, if you first rewire the guard's lightswitch to open a vault door you can't access, then turn off the lights in his room, he'll inadvertently open the vault for you.


Gunpoint: The Kotaku Review


Gunpoint is never all that difficult, particularly if you don't mind leaving a sizable body count in your wake. That said, you'll be rated for your performance at the end of each building, and achieving a perfect rating without killing anyone requires a much defter, more creative touch.


Despite the many times Conway took a bullet over the course of my time with the game, I never felt punished. That's thanks in part to the ingenious quicksave implementation, which is one of Gunpoint's smartest ideas. Upon death, you'll be given several quickload options, each one going a few seconds further back in time. It serves to encourage experimentation and the near-instant load-times mean that failure only sets you back a matter of seconds. The system did go a bit haywire on me, particularly during the final level, when an annoying bug lost me a couple of minutes' progress. But I'm guessing that was just a bug, and will be quickly worked out.


Gunpoint: The Kotaku Review


Gunpoint's script is also a winner. In between missions, Conway will engage in text-message conversations with his various contacts and employers, and they're laced with droll (and, it must be said, distinctly British) humor that will make fans of 90s point-and-click games feel a bit misty. It runs at a sort of "low chuckle" setting, and Conway's mellow, sardonic approach to death-defying wetwork stands in welcome contrast to your average oh-so-serious video game antihero.


(Also of note: Gunpoint has some of the funniest Steam achievements I've seen in a while. Why can't every game have this much fun with achievements?)


The soundtrack, too, deserves a mention, though it's a tad uneven. (That makes sense, given that it was written by three separate composers.) At its best, it conjures the smokey jazz of classic noir cinema. The strongest tunes feature a live jazz ensemble, though some others devolve into overly-frantic sampled instruments when they would've done better to keep things understated. (While a couple of the pieces feature lovely tenor sax solos, another features keyboard sax. Yeah. Keyboard sax. What is this, a mid-90s They Might Be Giants album? (You know what, don't answer that.)) In another cool touch, each the music for each level has been recorded twice, flipping to a more synth-heavy, atmospheric vibe when you switch to the crosslink overlay. It's nifty, and conjures fond memories of Ghost Trick: Phantom Detective.


Gunpoint: The Kotaku Review


Somewhat astonishingly, Gunpoint is by and large the work of one man—it was designed, programmed and written by Tom Francis, working in off-hours from his day job as a writer for PC Gamer magazine. (I don't really know Francis personally, but I do think he's a fine writer and a smart critic.) It's difficult to believe this is his first game; it isn't just well-written and fun, it's immaculately designed and contains some genuinely new ideas. He's kept a great collection of development diaries, and his process has been welcomely transparent. He's even posted a manifesto regarding the kinds of games he wants to make. Reading over it, it's clear that he designed Gunpoint with each of those goals in mind.


There's more, of course. Gunpoint comes with a full level-editor that lets players design their own missions, and it ends with a delightful bonus that I won't spoil, though I don't imagine it'll remain a secret for long once the game is released. But suffice it to say, Gunpoint is smart, creative, responsive, surprising, and possessed of an uncommon respect for the player.


Midway through the story, as twist piles upon backstab piles upon double-cross, Conway remarks, "I love this job."


It shows.


To contact the author of this post, write to kirk@kotaku.com or find him on Twitter @kirkhamilton.




Kotaku

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воскресенье, 2 июня 2013 г.

Intel Haswell Makes Its Debut: Core i7-4770K Review

Intel Haswell Makes Its Debut: Core i7-4770K Review

Regular TechSpot readers will have no doubt spotted several mentions of Haswell on our front page this year. In the past few months we have covered everything from model names to performance and battery life claims. A key focus has been Haswell's graphics, with rumors suggesting its performance is set to be 2 to 3 times that of current HD 4000 integrated graphics.


So what is Haswell exactly? It is Intel’s 4th generation Core architecture which will see a major refresh of the entire Core i3, Core i5 and Core i7 product lineup in 2013. Whereas last year’s Ivy Bridge was a "tick" release, Haswell is a tock and traditionally that's meant a more significant advance forward.


Efficiency and graphics have remained key areas of focus for Intel in the last couple of generations and Haswell is no different. Intel did claim that Ivy Bridge was a "tick+" due to the more significant overhaul to the graphics side of things. Even so, despite providing up to twice as much graphics performance as Sandy Bridge under certain scenarios, it was still very underwhelming 3D rendering power when compared to discrete solutions.



Intel Haswell Makes Its Debut: Core i7-4770K Review

Intel Haswell Makes Its Debut: Core i7-4770K Review


And the time has finally come. Haswell is ready to be unveiled, along with Intel’s latest on-die GPU solutions. Today we'll only be checking out the new HD 4600 Graphics which comes as part of the high-end Core i7-4770K desktop processor. Faster HD 5000 Graphics and Iris Graphics 5100 and 5200 solutions will also become available starting today. As expected, the most powerful integrated graphics solutions are being reserved for processors designed for mobile devices, such as Ultrabooks.


4th Gen Intel Core CPU Family


The Haswell lineup is comprised of several desktop and mobile Core i7 and Core i5 processors that will effectively replace most of the current offerings under those series. Core i3 variants will make it to market later in the year.


The new Core i7 desktop processors include the Core i7-4770K, i7-4770R, i7-4770T, i7-4770S, i7-4770 and i7-4765T — all selling for $ 303 except for the i7-4770K that sells for a slight premium at $ 339. The Core i7-4770K and i7-4770 are identical in almost every way with a few exceptions. The K version comes with an unlocked multiplier and is 100MHz faster out of the box. The Intel vPro/TXT/VT-d/SIPP technologies have also been removed from the K series.


Intel Haswell Makes Its Debut: Core i7-4770K Review


The Core i7-4770S and i7-4770T are members of the low power series and as such the TDP has been reduced from 84w down to 65w and 45w, respectively. A determining factor in achieving this lower consumption is a lower CPU base frequency, reduced from 3.50GHz to just 3.10GHz for the i7-4770S and 2.50GHz for the i7-4770T.


All Haswell Core i7 desktop processors feature 4 cores with 8 concurrent threads when using Hyper-Threading. The Core i7-4770K operates at 3.50GHz with a Turbo Boost frequency of 3.90GHz, while the non-K version features the same Turbo Boost frequency with a base clock of 3.4GHz. They are designed to work with DDR3-1333/1600 memory and feature an 8MB L3 cache.


The most interesting of the Core i7 range is the 4770R, which operates at 3.20GHz with a Turbo frequency of 3.90GHz and uses the BGA package. This model dumps the HD 4600 Graphics used by all other desktop Core i7 processors and instead opts for the more powerful Iris Pro Graphics 5200. The only downside to this chip is the L3 cache reduction from 8MB to 6MB.


Intel is also offering a lower clocked model, the Core i7-4765T which has a TDP of just 35 watts and comes clocked at just 2.0GHz with a 3.0GHz maximum Turbo frequency.


Intel Haswell Makes Its Debut: Core i7-4770K Review


Then there is the new Core i5 series which features the i5-4670K, i5-4670 and i5-4570 processors priced at $ 242, $ 213 and $ 192, respectively. There are also the Core i5-4670T, i5-4670S, i5-4570S, i5-4570T and Core i5-3450S low power models. We know, it gets very confusing, so let’s talk about the standard processors first.


All standard Ivy Bridge Core i5 processors carry an 84W TDP and feature four cores and four concurrent threads. The only Core i5 processor to differ from this configuration is the i5-4570T which features two cores with Hyper-Threading for four threads.


The Core i5 range is clocked aggressively: the i5-4670K and i5-4670 operate at 3.40GHz with a Turbo Boost frequency of 3.80GHz. Meanwhile the i5-4570 is clocked at 3.20GHz with a Turbo frequency of 3.6GHz.


All Core i5 processors feature a 6MB L3 cache, with the exception of the i5-4570T, which has been downgraded to 3MB. All desktop Core i5 processors use the HD Graphics 4600 engine without exception.


Intel Haswell Makes Its Debut: Core i7-4770K Review


The low-power Core i5 range is equally confusing. The four models available at launch are different, though many of them occupy the same price range. The Core i5-4570T is essentially a Core i3 processor with Turbo Boost added. This processor operates at 2.90GHz with a Turbo Boost speed of 3.60GHz. However like the Core i3 processors, the i5-4570T features only two cores with Hyper-Threading support and a smaller 3MB L3 cache, it is said to cost $ 192.


Then there is the Core i5-4670T and i5-4670S (both $ 213). The i5-4670T features a thermal design rating of 45w and works at 2.30GHz with a Turbo Boost frequency of 3.30GHz. The i5-4670S is actually faster, working at a base clock of 3.1GHz with a Turbo Boost frequency of 3.8GHz. As you would expect the i5-4670S has a higher TDP rating of 65w.


Finally, we have the Core i5-4570S and i5-4570T processors (both $ 192) which feature a TDP rating of 65w and 35w, respectively. Both CPUs have a base clock of 2.90GHz with a Turbo Boost frequency of 3.60GHz.




4th Gen Intel HD Graphics




Intel debuted on-die HD graphics with the Westmere architecture, although to be precise it wasn’t actually on-die but on-package, meaning the graphics engine was separate from the CPU. Furthermore, it was built using the 45nm process and not the same 32nm process used by the actual CPU.


Then the second generation graphics (Sandy Bridge) changed all that by including the GPU on-die. Even though both processing units were under the same roof, the GPU was still independent of the CPU. It featured its own clock domain that could be set independently and could be powered down as needed.


Intel Haswell Makes Its Debut: Core i7-4770K Review


This same design principle was used for Ivy Bridge, Intel simply added more horsepower. There were two versions of the Intel HD graphics with the Ivy Bridge processors using either the HD 2500 or the faster HD 4000 engine.



Intel Haswell Makes Its Debut: Core i7-4770K Review

The shaders, cores and execution units are what Intel calls EUs (Execution Units) with HD 2500 featuring six and the speedier HD 4000 getting sixteen. Interestingly, most Core i5 desktop processors used the slower HD Graphics 2500 engine, while all mobile processors received the 4000 engine.


Haswell offers many more flavors of built-in graphics.


Starting at the bottom of the food chain we have the Intel HD Graphics 4600/4400 and 4200. The next level up is the Intel HD Graphics 5000 and then Intel Iris Graphics 5100 and Iris Pro 5200.


Now because we only have the Core i7-4770K today we can show you how the Intel HD Graphics 4600 performs. This is the choice of built-in graphics that a wide majority of Core i7 (all except one) and all Core i5 desktop processors will receive. The HD 4600 gets 20 EUs, a 25% increase over Ivy Bridge. The clock speed has also been increased from 1150MHz to 1250MHz, a mild 9% bump in frequency.


The Intel HD Graphics 5000 and Iris Graphics 5100 receive 40 EUs awarding them twice the power-performance of HD 4xxx. Then the Iris Pro Graphics 5200 which still features the same 40 EUs gets a large embedded DRAM cache to improve bandwidth performance.




Gigabyte Z87X-UD3H




The Z87X-UD3H is one of Gigabyte’s more affordable Z87 motherboards featuring the Ultra Durable 5 design. The board itself is a standard ATX model which features a matte black PCB with black and gray connectors. Adding a little flare are a number of large heatsinks which feature some blue highlights.



Intel Haswell Makes Its Debut: Core i7-4770K Review


Intel Haswell Makes Its Debut: Core i7-4770K Review


Intel Haswell Makes Its Debut: Core i7-4770K Review

The motherboard layout and design is similar to what we have seen from Gigabyte in the past and it features the typical range of enhancements. The board features all IR Digital Power Design (IOR International Rectifier) with IR digital PWMs equipped with IR Powerstage ICs. Meanwhile the PCB itself is a 2-layer copper design and is equipped with Durable black solid capacitors.


Other features include Intel Gigabit LAN with high ESD protection using the new Intel I217-V controller. The famous UEFI and DualBIOS support exists and Gigabyte has added an LED indicator to signal any problems.



Intel Haswell Makes Its Debut: Core i7-4770K Review

The second generation On/Off Charge feature is included for quick charging mobile devices via USB. Gigabyte has also included a gaming headphone amplifier for enhanced audio quality, while audio is provided using the Realtek ALC898 HD audio codec.



Intel Haswell Makes Its Debut: Core i7-4770K Review


Intel Haswell Makes Its Debut: Core i7-4770K Review

While the Z87 chipset provides six USB 3.0 ports and six SATA 6Gb/s ports, Gigabyte has upgraded both. The Z87X-UD3H offers a total of ten USB 3.0 ports thanks to the inclusion of the Renesas uPD720210 controller and eight SATA 6Gb/s ports with the help of the Marvell 88SE9172 controller.



Intel Haswell Makes Its Debut: Core i7-4770K Review

The Marvell 88SE9172 controller can be switched to provide either two extra onboard SATA 6Gb/s ports or two eSATA 6Gb/s ports, but not both at the same time. Along with the ten USB 3.0 ports the board also provides eight USB 2.0 ports, two on the I/O panel and the rest via onboard headers.



Intel Haswell Makes Its Debut: Core i7-4770K Review

Overclock friendly features include a Debug display near the DIMM slots and Quick buttons to allow Power On/Off, Reset, CMOS Clear, Dual BIOS, Smart Voltage and much more.



Intel Haswell Makes Its Debut: Core i7-4770K Review

The Z87X-UD3H supports 2-way Crossfire and 2-way SLI technology using two PCIe x16 slots. As is the case with Ivy Bridge the Haswell processors only provide enough PCIe lanes for a x16/x8 configuration when using two graphics cards.



Intel Haswell Makes Its Debut: Core i7-4770K Review

There is a third full length PCIe x16 slot, though it is only wired for x4 bandwidth. Meanwhile there is two PCIe x1 slots positioned between the primary and secondary PCIe x16 slots, followed by a traditional PCI slot.



Intel Haswell Makes Its Debut: Core i7-4770K Review

Around the back on the I/O panel we have six USB 3.0 ports, a PS/2 port, optical digital audio, six audio jacks, Gigabit LAN and dual eSATA ports. There is also a VGA, DVI, HDMI and DisplayPort for utilizing the integrated video.



Read More...








Republished with permission from: Intel Haswell Makes Its Debut: Core i7-4770K Review


Steven Walton is a writer at TechSpot. TechSpot is a computer technology publication serving PC enthusiasts, gamers and IT pros since 1998.




Kotaku

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четверг, 30 мая 2013 г.

GeForce GTX 770 Review: Adding Value to High-End GFX?

GeForce GTX 770 Review: Adding Value to High-End GFX?

Having taken the covers off the GeForce GTX 780 a week ago, Nvidia is ready to release their next part in the GeForce 700 series. Giving us our first look at the GeForce GTX 770 is Gainward, with their special Phantom edition card featuring an upgraded cooling solution, factory overclocking, and 8-phase PWM.


But let's put things into further context. The GTX 780 that debuted last week was based on the same Kepler GK110 architecture used by the GTX Titan. Nvidia priced the GTX 780 at $ 650, making it 35% cheaper than the GTX Titan but also 40% more than the GTX 680. In terms of performance, the GTX 780 was only 10 - 15% slower than the Titan, so it added value to an otherwise very exclusive price point, however when compared to the GTX 680 the numbers were less impressive as the GTX 780 was just 24% faster.


GeForce GTX 770 Review: Adding Value to High-End GFX?


Therefore the GeForce GTX 780 is an attractive option for those wanting Titan-levels of performance at a more moderate price, but in the overall scope of things, the 780 was hardly exciting news for the vast majority of gamers as it remains a very expensive affair and the release did nothing to drive down prices of previous generation cards.


Looking forward to the GeForce GTX 770's release, we were hoping this would be a little more meaningful for the gaming community. The GTX 770 is based on the GK104 architecture, first used by last year’s GTX 680. Earlier rumors indicated that the GTX 770's specifications would be much like a GTX 680 on steroids, and as it turns out that's exactly what it is. Virtually everything about the GTX 770 and GTX 680 are the same, except for core and memory clock speeds.


GeForce GTX 770 Review: Adding Value to High-End GFX?


The GTX 770 features the fastest GDDR5 memory we have ever seen at 7GHz. Memory at that clock rate is good for a peak bandwidth of 224GB/s, 16% more than the GTX 680. Therefore, technically if you could overclock a GTX 680 well enough you could create a GTX 770.


GeForce GTX 770 Phantom in Detail


Gainward has prepped their Phantom card in time for the GTX 770 release, touting a reworked PCB with an upgraded power phase, factory overclocking and a massive triple slot cooler — the last of which is the most noteworthy enhancement. Although Gainward featured its Phantom cooler on some GTX 600 series cards, the GTX 770 is the first to market with the company's third-generation solution.


The new Phantom delivers better thermals while making less noise and boasting of a sturdier construction. It's unlike any triple-slot cooler we've encountered before. It features five 6mm heatpipes that extract heat from the base and evenly distribute it throughout the heatsink.


GeForce GTX 770 Review: Adding Value to High-End GFX?



GeForce GTX 770 Review: Adding Value to High-End GFX?


GeForce GTX 770 Review: Adding Value to High-End GFX?

The most unusual part of the cooler design is the fans, or rather their location. Fans are typically attached to the top side of the heatsink, but instead Gainward has embedded three quiet 80mm brushless PWM fans inside the heatsink. The fans are also removable, featuring a tool-less design. Similar to the way hot-swappable hard drivebays work, the fans slide out once a single thumb screw has been removed, no cables, no fuss.


The heatsink measures 257mm long, 65mm wide and 45mm tall. It features a black fan shroud that forces the 80mm fans to draw air in through fins above them and push it over the card below them at the same time. Moving past the heatsink is a black aluminum heat spreader that engulfs the top side of the card and cools the eight 256MB GDDR5 memory chips along with the 8-phase PWM.


GeForce GTX 770 Review: Adding Value to High-End GFX?



GeForce GTX 770 Review: Adding Value to High-End GFX?


GeForce GTX 770 Review: Adding Value to High-End GFX?

By using a 8-phase design, Gainward includes two extra phases for power delivery to the GPU, which shouldimprove performance under heavy loads and aid in the card's overclocking abilities. Speaking of overclocking, Gainward has done a little bit of the heavy lifting by pushing the core clock from 1046MHz to 11150MHz, a decent 10% increase, while the Boost Clock is increased from 1085MHz to 1202MHz, an 11% increase. The GDDR5 operating frequency has been left at 7GHz meaning the memory bandwidth remains at 224.3GB/s.


As mentioned before, beyond clock speeds the GeForce GTX 770's specifications are identical to the GTX 680. This means there are 4 graphics processing clusters, 8 streaming multiprocessors, 1536 CUDA cores, 128 TAUs and 32 ROPs. The rest of Gainward's card remains fairly standard, including a pair of SLI connectors, 6-pin and 8-pin PCIe power connectors, and an I/O panel configuration consisting of HDMI, DisplayPort and two DVI ports.




Testing Methodology




As usual we tested each graphics card with Fraps, which lets us record the average frame rate in seconds over a set amount of time. Typically, we run our tests for 60 seconds. Reporting the average fps (frames per second) is how things have been done for... well, forever. It's a fantastic metric in the sense that it's easy to record and easy to understand. But it doesn't tell the whole story, as The Tech Report and others have shown.


To get a fuller picture, it's increasingly apparent that you need to factor in a card's frame latency, which looks at how quickly each frame is delivered. Regardless of how many frames a graphics card produces on average in 60 seconds, if it can't deliver them all at roughly the same speed, you might see more brief jittery points with one GPU over another — something we've witnessed but didn't fully understand.


GeForce GTX 770 Review: Adding Value to High-End GFX?


Assuming two cards deliver equal average frame rates, the one with lowest stable frame latency is going to offer the smoothest picture, and that's a pretty important detail to consider if you're about to drop a wad of cash. As such, we'll be including this information from now on by measuring how long in milliseconds it takes cards to render each frame individually and then graphing that in a digestible way.


We'll be using the latency-focused 99th percentile metric, which looks at 99% of results recorded within X milliseconds, and the lower that number is, the faster and smoother the performance is overall. By removing 1% of the most extreme results, it's possible to filter anomalies that might have been caused by other components. Again, kudos to The Tech Report and other sites like PC Per for shining a light on this issue.


Test System Specs



  • Intel Core i7-3960X Extreme Edition (3.30GHz)
  • x4 2GB G.Skill DDR3-1600(CAS 8-8-8-20)
  • Asrock X79 Extreme11 (Intel X79)
  • OCZ ZX Series (1250W)
  • Crucial m4 512GB (SATA 6Gb/s)
  • HIS Radeon HD 7990 (6144MB)
  • HIS Radeon HD 7970 GHz (3072MB) Crossfire
  • HIS Radeon HD 7970 GHz (3072MB)
  • HIS Radeon HD 7970 (3072MB)
  • HIS Radeon HD 7950 Boost (3072MB) Crossfire
  • HIS Radeon HD 7950 Boost (3072MB)
  • HIS Radeon HD 7950 (3072MB)
  • HIS Radeon HD 7870 (2048MB) Crossfire
  • HIS Radeon HD 7870 (2048MB)
  • Gigabyte GeForce GTX Titan (6144MB)
  • Gainward GeForce GTX 780 (3072MB)
  • Gainward GeForce GTX 770 (2048MB)
  • Gainward GeForce GTX 690 (4096MB)
  • Gainward GeForce GTX 680 (2048MB)
  • Gigabyte GeForce GTX 670 (2048MB)
  • Gainward GeForce GTX 660 Ti (2048MB) SLI
  • Gainward GeForce GTX 660 Ti (2048MB)
  • Microsoft Windows 7 Ultimate SP1 64-bit
  • Nvidia Forceware 320.18
  • AMD Catalyst 13.5 (Beta 2)


Benchmarks: Battlefield 3, Crysis 3





GeForce GTX 770 Review: Adding Value to High-End GFX?


GeForce GTX 770 Review: Adding Value to High-End GFX?

The Gainward GTX 770 Phantom was 5% faster than the standard GTX 770 in Battlefield 3 at 2560x1600 rendering 54.1fps. This meant that it was just 4% faster than the Radeon HD 7970 GHz Edition but 12% faster than the GeForce GTX 680. The overclocked Gainward GTX 770 Phantom was also 17% slower than the GTX 780 which averaged a more impressive 64.8fps.



GeForce GTX 770 Review: Adding Value to High-End GFX?

The frame time performance saw the Gainward GTX 770 Phantom produce similar margins when compared to the competition. Here the GTX 770 Phantom was 5% faster than the standard GTX 770, 12% faster than the GTX 680 and 7% faster than the Radeon HD 7970 GHz Edition, while it did trail the GTX 780 by an 18% margin.



GeForce GTX 770 Review: Adding Value to High-End GFX?


GeForce GTX 770 Review: Adding Value to High-End GFX?

The Gainward GTX 770 Phantom averaged 27.9fps when testing with Crysis 3 at 2560x1600 which is the same result turned in by the standard GTX 770. Despite that it was still 6% faster than the GTX 680 and 18% faster than the Radeon HD 7970 GHz Edition. Meanwhile the Gainward GTX 770 Phantom was also just 6% slower than the GeForce GTX 780.



GeForce GTX 770 Review: Adding Value to High-End GFX?

The Crysis 3 frame time performance is quite different to that of the frames per second performance. This time the Gainward GTX 770 Phantom was 8% faster than the standard GTX 770 and 18% faster than the GTX 680, while it was just 4% slower than the GTX 780.



Read More...








Republished with permission from: GeForce GTX 770 Review: Adding Value to High-End GFX?


Steven Walton is a writer at TechSpot. TechSpot is a computer technology publication serving PC enthusiasts, gamers and IT pros since 1998.




Kotaku

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