пятница, 31 мая 2013 г.

Grand Theft Auto IV - Iron Man IV awesome [MOD] HD 1080p






Please Comment, Rate, And don't forget to SUBSCRIBE | ▻Pls Subscribe ▻http://www.youtube.com/subscription_center?add_user=Fredwalkthrough | Iron Man IV Part...
Video Rating: 4 / 5

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Awesome Hurricane Gravity Cheats GTA San Andreas






MA: More of the popular 2008 video game Awesome Cheats ( See all cars Blown a way ) three vid.s ps2 + code + device = Sideways Gravity..! Negative Gravity..!...

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суббота, 25 мая 2013 г.

Guess Which Game Falls Under Which Awesome Japanese "Genre"

Ever wonder why Metal Gear Solid comes with the tagline “Tactical Espionage Action” printed right on the box? Well that’s simple. While it may be a tagline in the West, it’s actually the game’s official genre in Japan.


While in Japanese stores games are listed under the typical, broad genres you'd expect—i.e. RPG, action, shooter, simulation—game developers themselves often create a special genre for their games when promoting them.


Below is a list we have complied showcasing many of these invented genres. See if you can guess which game each genre was created for based on the genre alone. Then click here and check your answers.


Stylish Action
Enormous Breast Hyper Battle
Blood-Stained Swordplay Action
A.I. Action
Competitive Fighter
Climax Action
Hunting Action
Full Reactive Eyes Entertainment
VFX Action
Professional Killer Action Adventure
Just Friend Collecting
Lightning Bolt Action
Escape × Suspense
Team Battle Action
Cinematic Action RPG
Animation RPG
Flight Action RPG
“Rescue” Multiplayer Action

Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.


To contact the author of this post, write to BiggestinJapan@gmail.com or find him on Twitter @BiggestinJapan.




Kotaku

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пятница, 24 мая 2013 г.

The Xbox One has awesome new rumbling triggers, which can offer feedback.

The Xbox One has awesome new rumbling triggers, which can offer feedback. Nick Robinson over at Unwinnable has some issues with this: it's now possible for the triggers to resemble, you know, real triggers. It's a resemblance that makes him feel uncomfortable, but beyond that: what happens when we can't say pulling a trigger on a game is nothing like pulling a trigger in real life anymore?




Kotaku

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