суббота, 25 мая 2013 г.

This Week in the Business: 'I Would Say, Hang on to Your 360.'

What's happened in the business of video games this past week ... QUOTE | "I would say, hang on to your 360."—Albert Penello, product planning boss for the Xbox One, talking about the genesis of the Xbox One and its lack of backward compatibility with Xbox 360 games.


QUOTE | "There has to be some concern that Microsoft is biting off more than they can chew."—DFC analyst David Cole, reacting along with other analysts to the Xbox One reveal.


QUOTE | "It wasn't about games, it was about a set-top box."—Andy Schatz of Pocketwatch Games, creators of Monaco, along with other indie developers talking about their reactions to the Xbox One unveiling.


QUOTE | "Activision is the master of diluting intellectual property value ... Call of Duty is at risk of being next."—Asif Khan, stock analyst, explaining why he is recommending that investors Hold, not Buy on Activision stock.


QUOTE | "Our anticipation is that generation 8 will be at least 30 per cent bigger."—Chris Lewis, Microsoft Europe's VP of Interactive Entertainment, talking about how the console market will continue to grow.


QUOTE | "I figured that question would come up; Microsoft has said they will support [used games]."—GameStop president Tony Bartel, responding to analyst questions about whether used games will work on Xbox One.


QUOTE | "I hope people weren't confused about games still being absolutely critical and fundamental to us."—Harvey Eagle, Xbox UK marketing chief, explaining that the Xbox One is a game machine despite the unveiling's emphasis on other features.


QUOTE | "We need to push ourselves and get away from sequels and rehashing."—Jeremy Pope, former manager of production on Grand Theft Auto titles, talking about where he thinks game design needs to go.


QUOTE | "Early Access is freaking fantastic for testing out a release without actually releasing."—Dejobaan Games' president Ichiro Lambe, talking about Valve's Early Access program on Steam.


STAT | 47.7%—Amount of new PS3 and Xbox 360 games in the US that are sold by GameStop; the company is hoping this number grows for Xbox One and PS4 software sales.


QUOTE | "The Ouya is for those who want the cutting edge, experimental or du jour content that wouldn't find its way to the console."—Designer and consultant Will Luton, explaining how he's come to think the Ouya will be a success.


QUOTE | "How does an idea become an immersive game experience?"—Jeremy Snead, director of Video Games: The Movie, talking about what led him to create this documentary.


This Week in the Business courtesy of GamesIndustry International


Image by Shutterstock




Kotaku

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суббота, 18 мая 2013 г.

This Week in the Business: 'What a Bunch of Elitist B.S.'


What's happened in the business of video games this past week ...


QUOTE | "That idea of saying, 'you're prohibited.' What a lot of highbrow b. s.. Go [expletive] yourself."—David Jaffe, expert developer, referring to talking to on a Kickstarter for Autoduel and why experts of some Kickstarters irritate him.

QUOTE | "The disadvantage didn't appear until sometime later when we found it difficult to create the activities we desired to do."—Tony Goodman, creator of Collection Organizations, referring to his organization's purchase by Microsof company.

QUOTE | "Is the viewers really sensible or just average, not capable of acknowledging and fulfilling the new and different?"—Veteran developer Warren Spector, referring to why Metacritic should be unrelated.

QUOTE | "A lot of those big companies that were the poster kids for public activities are really having difficulties now."—Rob Small, CEO of MiniClip, referring to the problems of doing free-to-play activities.

QUOTE | "THQ was amazing at what it did from 1991 to 2007."—Former THQ executive Danny Bilson, referring to the pitfall of THQ and how he sensed dreadful about it.

QUOTE | "The serious players are much more constant, and they're going to be around for a long period and will keep getting referrals."—Legendary developer Sid Meier, describing why he's ongoing to make activities for a primary viewers, regardless of the system.

QUOTE | "There's also a stress between headline-grabbing innovative independent mavericks and 'microstudios' like ourselves."—Paul Taylor of studio room Method 7, referring to making more conventional activities on several systems.

STAT | $ 3.75 thousand —Amount of money cellular activity Challenge & Mythical beasts was making per day in April; creator GungHo Entertainment's market cap of $ 15.1 billion dollars is now higher than The $ 15 billion dollars.

STAT | 25%—Drop in retail store revenue of activities, activity components and components in the US in Apr, compared to revenue in Apr 2012; software revenue were down 17% and components revenue decreased 42%.

QUOTE | "I think people really are pretty excited about what we have now."—ESA mature emails VP Wealthy Taylor, referring to why the E3 show is still important to the experience market.

This Weeks time in the Business complimentary of GamesIndustry International

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